(That reminds me - I need to convert my AD&D adventure ' Press Gang' to T&T - note to self...)
So - looking through both the Monstrum Codex I (7.5 Boxed Set) and Monstrum Codex II (Delver' Pack Boxed Set), I noticed there was not a write up for a Minotaur. I then checked the Monsters and Magic book in the 7.5 boxed set and found a few more monsters, including a minotaur. With a MR of 245 and a special power of 'befuddle' on a SPITE 7 roll, this design is more in line with the Greek myth regarding labyrinths and the ability to never get lost.
Checking the AD&D Monstrous Compendium, a bit more detail is spent describing the ecology of a Minotaur, more than anything referring to aspects of the Greek Myth regarding Minos and his maze. The Minotaur is a magically altered human, basically in some way being cursed into the form of a large human with the head of bull and a fondness for human flesh. There are some versions of the minotaur miniatures that I have that depict cloven hoofs instead of human feet, and a more animal like body in general. It also mentions when a minotaur mates with a human female, the offspring is always male. This would probably explain why this 'true' minotaur is always so angry - there are no females.
This time, I did try to find something in regards to prior work done on Minotaurs in T&T by searching the internet. 'Trollish Delver' had a post a few years back regarding Minotaurs as PC's, and there looks like there was an Outlaw Press book o entitled 'Minotaur' by Shipman. I also found another solo adventure 'Labyrinth' by Lee Russell. Alas - I could not find any write up on a Minotaur's stats that I could get without dropping some money for the downloads.
Looking at the 7.5 Rulebook, the Minotaur is listed as a rare kindred with attribute modifiers:
STR: 2.5, CON: 2.5, DEX: .75, INT: .75, LK: 1, CHR: 2, WIZ: 1
So this is for a standard non-player character/monster Minotaur who is out in the wild or in his cave somewhere minding his own business and just trying to find a good morsel to eat. I am calling this a 'True Minotaur' reflecting the monstrous offspring, and not the cursed human.
Please - respond with your thoughts or opinions...
Minotaur (True-Offspring) by Jerry Teleha
Combat Dice: 21d6+100
Special Abilities: Gore, Bull Rush
Special Damage: 3/Gore
Special Hindrance: Fondness for Flesh, Lust
(artwork from the T&T 7.5 Boxed Set - Creature Tokens - Claudio Pozas)
The Minotaur (True) is the offspring of a magically created Minotaur (by curse or other magic) and a human female and is always male. While the magically altered Minotaur retains mostly human features with the exception of the head of a bull, a True Minotaur will tend to appear more monstrous and could have more animal-like features such as cloven hooves and more fur on its legs, arms, and chest. The average Minotaur will also be a few heads taller than an average man, about 8-10 feet in height. Although like any race, you could see some that are smaller or larger.
True Minotaurs tend to live in small communities located in isolated places. These places are where a captured human female would be taken. The captured female would be kept alive long enough to help wean the minotaur child. She would then be set free, or eaten.
The magical nature of the creation of the original minotaurs has found its way into the ecology of a True Minotaur. They do have some natural Kremm Resistance (WIZ 30) and while they can have a taste for human flesh, they are carnivores and will eat most anything.
Some True Minotaurs in Trollworld have been known to venture away from their isolated communities and become delvers. More common, True Minotaurs are sought out as mercenaries and guards. In combat, Minotaurs are relentless, whipping themselves into a battle fury. Minotaurs will almost always fight to the death, never giving quarter unless knocked unconscious. If given the opportunity, a minotaur will 'Bull Rush' or charge into an opponent it would deem as its biggest threat at the start of a melee. It will also use its head and horns to gore opponents in combat.
When a gore occurs (SPITE 3), the Minotaur has pierced the armor and flesh of an opponent with its horn. If 3 sixes are rolled, one opponent is considered to be 'Gored'. If 6 sixes are rolled, then 2 different opponents would be considered 'Gored', unless there is only one opponent, in which case he would take all the special attacks. As with normal T&T rules, who takes the damage from a 'Gore' can be determined by the delvers after damage from the round has been determined. Then, roll on the table below to determine SPITE damage.
- Roll of 1-3 (Knocked Back): 5 Damage, LEVEL 2 SR vs DEX to stay on your feet
- Roll of 4-5 (Armor Punctured): 8 Damage, Body Armor (if worn) damaged by puncture (Reduce 2 hits)
- Roll of 6 (Head Butt): 10 Damage, LEVEL 3 SR vs CON to stay conscious
In the first round of combat, the Minotaur will choose one opponent to concentrate its attacks on, a furious charge resulting in a 'Bull Rush'. All damage (if the melee round is won by the Minotaur) and SPITE affects will be applied to this single opponent. If the Minotaur has been surprised, then the 'Bull Rush' should not be used, unless attacked in the surprise round by missiles or spells. If there is ground to cover for the Minotaur to join into the melee, then the 'Bull Rush' can be applied.
Fondness for Flesh
Minotaurs are carnivores, but they have a taste for human flesh as a part of their ancestry. If encountering a group of minotaurs and the party consists of at least one human or elf, the minotaurs will be more apt to attack on sight if the odds are in their favor.
Females are a Minotaur's weakness. If possible, a minotaur will go out of its way to avoid killing a human or human-looking female because he would like to make her his mate. Damage that is distributed in combat should not be applied to human or elf females unless they are the only opponents left for the Minotaur to fight.