I have lamented in the past that one of my hang-ups with T&T, or what I would miss when not playing AD&D, is the possibility of that 'critical hit' or heroic blow. Spite effects is one of the few ways within the T&T rules to really separate one monster from another other, besides the difference in base MR.
What about enhanced spite effects for the players? This could be an optional rule, especially for those who do not mind adding another step to the combat system.
Enhanced Spite for Characters
Some monsters can get additional spite effects or special damage based on the number of 6s rolled. This can range from double the normal spite damage for each, to spell effects or other such special attacks based on rolling higher numbers of 6s.
There could be 'finishing' talents that would specifically be triggered off of spite damage in melee combat. Instead of having a modifier like a normal Talent, there would be a spite modifier (2/, 3/) so that you know how many 6s it would take to trigger the effect. They could be things like:
Sweep (2/) - one opponent in contact with the PC (his choice) using Sweep is knocked off his feet and only gets half his combat adds the following round as he gets back to his feet.
Disarm (2/) - one opponent in contact with the PC (his choice) using Disarm has his weapon knocked out of his hand. Randomly determine direction and distance the weapon is thrown from the opponent.Or maybe, they do not need to be Talents at all, but a table of Spite affects that can be randomly applied by the characters if they are on the losing end of a melee round, but have rolled a few 6's in their combat round. It could still be applied as a group 'Spite' total, and could be a way for a battle to be turned.
So often in T&T combat, the side with the higher number of dice and combat adds are eventually going to win out. Being able to alter that course for even one round may give some hope where it all may be lost.
Enhanced Spite for weapons
Likewise, spite could also be applied to weapons where it would make sense, and not just magical effects for enchanted weapons.
- Polearms or spears should cause more of a chance to trip an opponent.
- Whips should provide an opportunity to entangle an opponent.
I got some more thinking to do on this subject in general. Tom has had some similar thoughts as well.