Monday, May 21, 2012

Days and Nights in Baru-Kesh, Bonus Encounter

'Days and Nights in Baru-Kesh' can be found in Peryton Publishing's Spring 2012 issue of Elder Tunnels and can be purchased at Lulu and DriveThruRPG. The following is a bonus encounter that can be added to the existing list of 6 scenarios.
  1. The Persistent Porter 
  2. The Determined Dog
  3. The Addled Alchemist
  4. The Jaded Jeweler
  5. The Ghul in the Graveyard
  6. The Perilous Pit

(Bonus Scenario)
All artwork in this blog entry is public domain

7. The Hassled Huckster 

The market, or bazaar, in Baru-Kesh is a place well-known for finding almost anything you may be looking for including Spices, exotic weapons, furniture, jewelry, cloths, rugs, and all manner of foodstuffs. The smells of these items will mix with the cooked meats and breads that are available for sale by the merchants of the market.
This scenario can occur at any time during the day in the Baru-Kesh market. A group of 4 armed men will make their way through the crowds and approach the stall of a glass merchant. The glass merchant is roughly grabbed by two of the men. The other two men then begin to smash his products knocking cups, vases, and bowls to the ground with their spears and flipping over shelves and tables. The merchant will try to resist, screaming for the men to stop. He is then punched in the stomach and while falling to his knees in pain, he is kicked in the face.

A growing crowd will begin to gather and watch the events unfold. There a few things that may be noticed by the party if they are actively looking.
Level 2 SR (INT) - the group has been in the city long enough to notice that the uniforms worn by these men are not those of the Baru-Kesh city guard.
Level 2 SR (LK) - as a large crowd begins to gather around the scene, the group does notice a 2 man city guard patrol, leaning on their spears and watching as well. They do not seem to have any interest in getting involved.  
If the guards are spotted and approached by any member of the group, they will continue act indifferent to the situation. For any attempt made to influence the guards to act, the level of the SR (CHA) required for success should be determined by GM based on how realistic or enticing the reason may be. If money is also offered, a Level 0 SR (CHA) is all that would be needed for the guards to move forward to disperse the crowd.

When the men have almost completely ransacked the stall, they will gather up the merchant and lead him away. If the city guard begin to intervene, the men will hasten their exit with their prisoner.
If anyone in the group is keeping an eye on the guards and/or the men who are dragging away the merchant, a Level 1 SR (LK) will result in the that character seeing the guards and the men exchange glances and nods.
As the merchant is being dragged away, a pouch that was in his hand will fall to the ground. As the crowd presses forward to get to any remaining stock that may not be broken, a Level 2 SR (SPD) will allow any character that makes the attempt to get to the pouch before another member of the crowd.
If the SR fails, a peasant will get to it first and attempt to get away from the crowd in order to open the pouch to see what he has found. An attempt to bribe (INT/CHA) or intimidate/threaten (STR/CHA) the man will be successful with a Level 1 SR. Spells or even violence could also be applied if the group is persistent The guards are busy dealing with dispersing the crowd and the group will be able to act with little or no threat of being caught.
The pouch contains a few coins, a key, and a long lock of dark auburn hair. If the group asks about the crowd, they will find out that the men are members of the private guard of wealthy man by the name of Vidon Al-Vidar. The man that was dragged away is a widowed merchant named Fazouk Abir.


From here, there are plenty of directions to go:

  1. Fazouk is suspected of meeting with Vidon's wife in secret. 
  2. Fazouk's daughter has disappeared and he is currently trying to track her down.
  3. Fazouk has kidnapped Vidon's daughter and is holding her for ransom
  4. Vidon is a member of the city's crime circuit and is dealing Fazouk since he refuses to cooperate
Where do you think this one should go?

Sunday, May 13, 2012

Delving Locales - Summer 2012

Origins Game Fair
Columbus, OH - May 30 - June 3, 2012

Event registration is currently active for Origins and last I checked (today), none of Ken's events are sold out.

Tunnels & Trolls with Ken (Khenn Arrth)
May 31, 2012, 9:00 AM (6352)
June 1, 2012, 9:00 AM (6892)
June 2, 2012, 9:00 AM (6893)
June 3, 2012, 9:00 AM (6954)


Gen Con
Indianapolis, IN - August 16-19, 2012

Complete list of games by Peryton Gamers can be accessed with this link (non T&T/Bean events for Game of Thrones, Call of Cthulhu, Peryton RPG, and TAG Spacers). You will need to have an active Gen Con account to be able to see these event listings. Event registration begins on May 20.

T&T - Balrog In the Basement (Kopfy)
Tunnel delving can be quite rewarding. Of course it can be quite deadly, as well.

T&T - Into the Lion's Den
Old-school style RPG with less cumbersome rules and more entertaining role-play. Your roaring foe with the Golden Arm awaits in a serious quest with more than a hint of humor and crazy encounters.

T&T - The Tunnel of Hard Knocks (Kopfy)
What do delvers do when they are stuck between a troll and giant?

Bean! - Aqua Unit Patrol Squad 1: Puppet Show Tango (Perrryton)
Animated fast food products and their neighbors hang around and argue about video games while Lovecratian cults, interplanetary crime rings, and tangled webs of espionage swirl around them.

T&T Stay Alive! - Apocalypse Kinda Now (Jherrrii)
A new pandemic races across the globe and a vaccine has been rushed to market to ease public concern, but a new problem has developed. What would you do when the dead start to walk again?

Monday, May 7, 2012

T&T Mini Character Sheet

I have been working through what I want to do with a my first attempt at writing a solo adventure. One thing that I am thinking is that I will be creating rules to limit the character creation. I think it is a hard enough task to write an adventure in general when you know what your characters stats and abilities are. The whole concept of creating a solo that is adaptable for a wide range of character abilities is kind of mind blowing for me.

The 'Fighting Fantasy' and 'Lone Wolf' books are mostly successful because the limits of the characters are known by the writer. In this same vein, I will be proposing a system for solos that will offer some pre-fabricated characters, as well as rules for creation that will keep characters within the limit for what the adventure is designed for the best playing experience.

So - here is a character sheet I designed for a 6x9 page. Let me know what you think


Some of the restrictions on character creation I am thinking of are:
  • Restrict Types to only Warrior and Rogue
  • Restrict Kindred to only Human, Elf, or Dwarf
  • When playing an Elf or a Dwarf, there will be some additional rules to restrict some of kin modifiers from getting to high (set a maximum value)
  • Only carry 3 weapons during the adventure - this is more so a function of the small character sheet

Friday, May 4, 2012

Elder Tunnels: Spring 2012 - Now Available

http://perytonpublishing.com/elder_tunnels.htm
New from Peryton Publishing

This issue's theme is the world beyond Medieval Europe. We've got stuff from the Incan Empire, Arabian Nights, Japanese folklore, and all sorts of other exotic excellence. Like, for instance:
  • Going Swords & Sandals, an article by Tom K. Loney on making your swordsmen show their legs
  • Into the Wyrd, a Peakvale update for GM's, providing a ready excuse to send your players abroad,  by Scott Malthouse
  • Dangers of Bakemono Forest, an oriental-style solo by Brian Penn
  • The Story's the Thing, an op-ed article by Michael Eidson
  • The Inca Empire, an article by Trevor Hudgins
  • Days and Nights in Baru-Kesh, an Arabian Nights-inspired GM adventure by Jerry Teleha
Managing Editor, Christine Crabb
Cover Design, Christina Lea

Illustrators
  • Jeff Cortez, cover
  • Joe Calkins
  • Michael Hartlieb
  • Monkeylot
  • KO Okami
  • Brian Penn