The Elf was struggling all through the adventure thus far with his CON value. While most fights were of little concern once he found some weapons, the Spite damage was adding up. After the fight with the spiders, the centipede, and the small beetle, he as sitting on 1 CON. He had even used some AP to level up his CON from 7 to 9 when there was time before exploring the next room.
He slept for a few hours in the upstairs bedroom in hopes of getting back some CON points. A roll on the random events table resulted in his slumber being interrupted by something scuttling around on his leg. A small scorpion bit him, but he was not poisoned. He regained a few CON points from the rest and decided to continue his quest to get out of the house.
He tried the 'Knock-Knock' spell again on the front door, still no affect. He checked the windows and only saw one wolf lingering around the door. He tried hitting the door with his sword, but its magic did not allow it to budge.
There was one room on the first floor not yet explored, which ended up being a small kitchen off the dining room. After rummaging through the cupboards and drawers, he disturbed a few giant rats. He ran away and with a successful L2 SPD check, I allowed him to escape and close the door on the rats.
Returning to the front room again, he found the gloves on the corner table and found a dead body stuck in the chimney of the fireplace. Dislodging it upset a swarm of blood bats of which 3 attacked him. They were easily dispatched, but a few more Spite damage once again put him on the edge of death. A knife in a scabbard (Sax) was found on the body as well as some bracers and a backpack containing torches and flint/steel. He could finally make the trek into the dark and dreary basement.
First though, he dragged the dead body to the staircase down to the basement and hurled the body down the flight with a loud thud wanting to see if anything down there would reveal itself. Not hearing anything, he returned to the kitchen in hopes of killing the rats for some food to regain some more CON. After dispatching the rats without taking any additional damage, he built a fire and roasted one regaining a few points and also leveling up his CON again with some experience earned.
Back upstairs, he checked the remaining door. It was ornate and cold to the touch. Another 'Knock-Knock' spell had no affect. The lock on the door did have a keyhole, and the key had not yet been found.
After lighting a torch, down to the dark basement he went. The torchlight did little to illuminate the entire room, but among crates and barrels he did notice a door on one wall and a chest in one corner. Coming a bit closer, there was also a zombie that slowly turned and attacked. Fighting the zombie with his broad sword and newly found sax was close at first. The armored zombie was able to deflect some of the damage, but was eventually worn down and defeated.
When the boy wanted to dual wield the zombie's dropped broad axe with his broad sword, I asked him what his STR was. It turned out that he was not even strong enough to wield the broad sword by itself. So, I let him continue using the broad sword, but he had to wield it 2 handed.
The chest contained an oil wrapped chain hauberk that was immediately equipped, replacing his previously found doublet. His eyes also lit up when he realized he had an oil soaked cloth that could be used for a potential molotov cocktail. Also found - a first aid kit that was good for two doses; one was immediately used to get his CON back up a bit along with another leveling using his earned AP.
The door in the basement led to a wine cellar with racks of bottles and a 3 casks lining the walls. Finding most of the bottles empty, he did locate one bottle of red and one bottle of white wine. Drinking from both bottles, the red provided some more needed CON points while the other was foul tasting and resulting in a penalty to the next few SR rolls. Regarding the casks, one was hollow and when broken open, a key was found.
Back upstairs to confront whatever was in the room. A withered and emaciated old man was tied to the bed and amazingly still breathing. The cold was protecting from the demon that was also in there, keeping him from being able to cast spells or fight at its most powerful. The fight was also slanted in the hero's favor due to the broad sword that granted double damage versus fire based creatures. I did not reduce the demon's adds when losing CON to keep it a bit of a challenge. Once again, Spite damage almost defeated him. Back down to 1 CON when the demon was defeated, the old man in the bed passed away and the Elf used the remainder of the first aid kit.
The chest at the foot of the bed contained more monetary treasures as well as some more equipment. As this was being searched, a loud crash could be heard from downstairs - the wolves were back and in the house now that the magical protection had been lifted.
They came up the stairs to meet him and would have to fight them 2 at a time. After the first round, he was looking at a stalemate as their damage together was equal to his. He also took yet another few Spite damage, so he needed to come up with another plan.
He wanted to leap over and past the wolves and get out the front door. I challenged him with a L3 DEX to do so, followed by a L2 SPD SR to try to close the door on the wolves. I figured a successful save would mean that one wolf was able to follow him through before closing the door, a failed save would allow two to get out, and a critical fail, all of them. Being successful on both, he faced off against the one wolf that squeezed through and was able to defeat it easily 1 vs 1. He then realized that he left the spell book behind.
Taking out the oil soaked rag, he lit it on fire and placed it on the front door. The fire started to spread quickly on the old house, but the wolves were able to eventually break free through the now burning doorway. One of the wolves was killed getting through the fire while the other two burst through and continued their pursuit. The Elf then went up a tree and decided to use his daggers to try to finally win the day. Two successful ranged attacks later, the wolves were laying dead and he was able to pick his way through the burning house to get the desired spell book.
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The one thing that is really nice about running a solo adventure as a GM adventure is the ability to allow alternate choices that are obviously not possible normally. No solo adventure can ever present every possible idea that pops into a player's head.