Monday, September 28, 2015

Icons Character Generation, Part 1

I need to create my character 'Groovy Lad' for an upcoming Icons game. So I figured I would first see what I get when going with the original random character generation from the rulebooks I got in the mail this past week. Since I have not really thought to much as to what his powers would be, we shall see if this random creation actually fits or not.

Here goes...

  • Gimmick: Character's powers all come from devices of some kind (+2 to one Mental ability)
  • Prowess: 6
  • Coordination: 6
  • Strength: 4
  • Intellect: 6 (4 +2)
  • Awareness: 5
  • Willpower: 5
Powers (3)
  • Burrowing Teleportation: 6
    • Burrowing did not seem to fit, so I rerolled on the Movement Power
  • Mental Blast: 7
  • Time Control: 6
Specialties (3)
  • TBD
  • TBD
  • TBD
Stamina: 9

Determination: 3

Now considering Groovy Lad having Teleportation, Mental Blast, and Time Control would be pretty cool, I think I would rather have his powers based on actual powers instead of a gimmick. So, I think I will be changing that accordingly, but not too bad going with the 'random' creation. Thinking that the Tme Control could be a magical artifact like a old style timepiece that he wears around his neck, but the other powers are natural/inate based on some form of background/cosmic event/lab experiment gone awry.

Sunday, September 13, 2015

Alternate Plans for November

I think it is time to put a fork in what has been our yearly jaunt to Fort Wayne, IN for PentaCon. The convention has been fading for the past few years and the lack of events posting to the registration site is the clincher regarding the decision set down a few hundred for a hotel. The one reason to go would have been to play Circus Imperium, but we have that all taken care of now with our own (albeit not as cool) track that we can play with.

So instead, I am planing a 2 days of gaming for the locals. Invites are being handled via Facebook...

© 2014, Jeshields, used with permission
I have two tables at my house - one for larger games and one that can be used for smaller games (4-6 players).

Saturday, November 14 (Board Games)

Session 1 at 1pm

Table 1: Circus Imperium (up to 10 players).
Table 2: Pick-up games for anyone that happens to be knocked out of the race.

Dinner will be served (more than likely Pizza) at 5pm 

Session 2 at 6pm

Table 1: Space Hulk (up to 6 players)
Table 2: TBD (Maybe Railroad Tycoon or Belfort)

Sunday, November 15 (RPG)

Session 3 at 1pm

Table 1: T&T - Leaning on a Stay Alive! Gaslight scenario.