One thing I am quite happy to see in Deluxe Tunnels & Trolls is the addition of modifiers related to the size of the target in missile combat. This I think is a huge step in the right direction and I have now added a size statistic for every monster in my newest and future volumes where I list monster stats.
The second thing I am adding for my monsters is a 'Loot Level', similar to the common "Treasure Type" identifier in that other game. I am still working out all the details...here is what I have so far. Still a work in progress and I do plan on throwing together some tables.
I. Apathetic: the monster does not pay any attention to the belongings of anything it slays. The items will not even be ingested; more than likely left behind where the body has been left. If found in its lair, items will be found on a body or prior remains that had been dragged back to the location.
II. Ingester: the monster will consume items that it either did not see or did not care enough to pick around. When encountered or defeated, the treasure very well may be in the stomach or located in nearby piles of stool.
III. Utilitarian: the monster will keep items it can use and discard or leave behind anything it cannot use. If it is using a weapon and it finds a better one, it will leave the old one behind in favor of the new one. Some items could be used for different purposes in the monster's lair (a helmet for digging, a spear for supporting a structure).
IV. Collector: the monster puts value on certain things over others. For example, it may have a good amount of gems or coins because it likes shiny things, but little or nothing in regards to weapons or clothing. These items would more often than not appear in the monster's lair and it would try to take these items if ever forced to leave.
V: Packrat: the monster keeps anything and everything that it can find and will protect and defend it.
VI. Hoarder: the monster will have what could be a vast amount of items and will not only protect and defend it, but may well employ guards and set-up defenses to do so.
Loot Levels may be augmented by a multiplier. Where a giant may be a Level VI: Hoarder, a dragon may be Level IV (x3). Still need to figure out how to display this. I do not even know right now if I like using roman numerals.
Opinions and feedback very much appreciated...
|Coming Soon!!! Art by James Shields, used with permission|