Saturday, February 27, 2016

BASH CON 2016

There is no denying it; I was just not ready, prepared, or motivated for BASH Con this year. Sure, I had some plans that I should have had plenty of time to wrap up and even do a bit of play testing for, but those fell victim to old Mr. Procrastination. 

Thursday night plans to play in Tom's Wobble game were thrown a bit off by my inability to get there due to family obligations, so Tom and Randy were left hanging out in a hotel by themselves. I am sure Tom will remind me of this for many moons, but alas...it was just not meant to be. Work schedules, orchestra concerts, and other unmentionable realities will sometimes interfere with otherwise well laid plans, or is it lain?


The boy and I arrived to the con on Friday early enough to hit registration with no line and get to the room where we had our 'special set-up' all weekend for the Circus Imperium game. No one showed for the 6pm game, so we hung out with Randy, Tom, and Paul until Robin and Beckett showed up for Beckett's Crawlspace game, Gimme Shelter.

On Saturday, we can turned up for the Circus games...one player at 10am showed up so we played a quick 3 player game. One of Irelynn's friend Riley was there with her little brother and dad, so while he played in a Marvel Superheroes RPG, we played 2 more games with them. The first game, Riley made the circuit 3 times with only a few nicks to her driver and the damage from one side swipe from her brother. Liam was trampled by Riley, left bleeding in the sand only to be finished off by the lil brother when his chariot's beasts died from too much whipping and mashing. The 3rd game was won by Liam.

After dinner with the gang, we were going to play in Tom's game, but he had plenty of players show up so Liam, Randy, Robin, and me all jumped in Beckett's evening game of Dungeon Crawl Classics. I had to briefly jet home to help deal with our escape artist canine, but returned to walk into a crazy town filled with maggot infested zombies where Liam's character had his arm lobbed off and he proceeded to complain and walk around with his arm in his sleeve amid Randy's relentless quips about what he could no longer do with only one hand.

No one was signed up for our Sunday game so we decided to not worry about setting it up. Tom and Randy had headed back south already and Robin hung out with Beckett. See Robin and Tom's summaries using the links. I promise next year I will be back with some RPGs...probably.

Wednesday, February 10, 2016

Loot Levels in Meandering Monsters

One thing I am quite happy to see in Deluxe Tunnels & Trolls is the addition of modifiers related to the size of the target in missile combat. This I think is a huge step in the right direction and I have now added a size statistic for every monster in my newest and future volumes where I list monster stats.

The second thing I am adding for my monsters is a 'Loot Level', similar to the common "Treasure Type" identifier in that other game. I am still working out all the details...here is what I have so far. Still a work in progress and I do plan on throwing together some tables.

I. Apathetic: the monster does not pay any attention to the belongings of anything it slays. The items will not even be ingested; more than likely left behind where the body has been left. If found in its lair, items will be found on a body or prior remains that had been dragged back to the location.

II. Ingester: the monster will consume items that it either did not see or did not care enough to pick around. When encountered or defeated, the treasure very well may be in the stomach or located in nearby piles of stool.

III. Utilitarian: the monster will keep items it can use and discard or leave behind anything it cannot use. If it is using a weapon and it finds a better one, it will leave the old one behind in favor of the new one. Some items could be used for different purposes in the monster's lair (a helmet for digging, a spear for supporting a structure).

IV. Collector: the monster puts value on certain things over others. For example, it may have a good amount of gems or coins because it likes shiny things, but little or nothing in regards to weapons or clothing. These items would more often than not appear in the monster's lair and it would try to take these items if ever forced to leave.

V:  Packrat: the monster keeps anything and everything that it can find and will protect and defend it. 

VI. Hoarder: the monster will have what could be a vast amount of items and will not only protect and defend it, but may well employ guards and set-up defenses to do so.

Loot Levels may be augmented by a multiplier. Where a giant may be a Level VI: Hoarder, a dragon may be Level IV (x3). Still need to figure out how to display this. I do not even know right now if I like using roman numerals. 

Opinions and feedback very much appreciated...

Coming Soon!!! Art by James Shields, used with permission